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EE escape room

Impression of the logic puzzle.

The project was requested by Fontys (the client). They thought it would be a good idea to make an escape room for the open days of the Fontys electrical engineering. This way potential students could see the content of electrical engineering and what the students do at the study in a fun and exciting way. Hopefully more students will go and study electrical engineering because they have a better view of what the study entails.

Project description

The escape room has an electrical engineering theme. People who play the escape room have to get a good impression of the study. In the escape room there are five puzzles, each representing a first year subject of electrical engineering: digital design, software design, field energy conversion (FEC), analogue design and mathematics. The escape room itself was built with using skills and technology learned during the study.

The escape room has to fulfil some requirements. For example safety, the escape room needs to be save for the users. Some of the most important requirements are listed in the list below:

  • The door cannot be locked: the players need to be able to leave the escape room at any time.
  • No high voltages allowed in the room: +230 volt can only be used to enter the control unit and only +12 volts go into the room itself.
  • Short in time: the escape room can only last 10 minutes. This way a lot of people can play the escape room on an open day.
  • Number of people: the escape room can be played by four people at a time. Otherwise safety is not guaranteed.
  • Target audience: the target audience are students of the “middelbare school” of the HAVO of VWO.
  • It has to be a popup escape room: The school does not have the space to dedicate a room for the escape room. The escape room has to be modular so it can be built up in a room of choice.

The system has five puzzles that are controlled by the control unit. The math puzzle is not connected to the control unit because this puzzle is just a whiteboard with a formula on it. The math puzzle is an important part to solve the end code of the totem pole.

Prototype of the control unit.

Project results

Fontys requested a project to make a escape room for the open days of electrical engineering. They wanted to spark more interests for the study. A popup escape room with five subject related puzzle was design as end product of this project. The five subjects are digital design, software design, analogue design, mathematics and FEC.

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